WWE 2K15 review
May 5, 2015 - WWE
need to know
What is it? The long-awaited PC opening of WWE’s ever-popular console array once famous (and still tenderly regarded) as Smackdown.
Reviewed on: Core i5, NVIDIA GeForce GTX 970, 8GB RAM
Play it on: Core i5-3550, 8GB RAM, NVIDIA GeForce GTX 570/Radeon HD 6970
Copy protection: Steam
Release date: Out now
Publisher: 2K Games
Multiplayer: Co-op/competitive, adult to 6 players
Link: Official site
Wrestling fans delight a past to a grade that any alien would find mawkish. How else to explain their (actually, as a male who still owns each emanate of WWF Magazine from 1991 to 1994, we should contend ‘our’) acceptance of a awful Bushwhackers in WWE’s Hall Of Fame? Sadly, this information seems to have finished bizarre things to Japanese developer Yuke’s. After a 15-year wait, a maestro grap-masters have finally delivered to PC a superb wrestling game… so prolonged as you’ve a DeLorean on palm to drive we behind to final summer.
When WWE 2K15 landed on consoles in November, my arch critique was that a register felt months out of date. So it’s simply towering that this pier is matching to a PS4 and Xbox One versions, both in and out of a ring. Case in point: stream prohibited skill Seth Rollins. His outfit, theme, and opening video all branch from his days in tab group The Shield—which separate on Jun 2 final year, all of 11 months ago. This maybe could fly underneath radar were it not for a fact that Rollins is a company’s reigning universe champion.
Dean Ambrose is likewise kitted out in old-fashioned Shield clothe with aged Shield music. Fandango sashays down a aisle with blonde dance partner Summer Rae in tow, notwithstanding a span violation adult half a year ago. Stardust is still called Cody Rhodes. And on we could go. The bottom line is that no matter how good a wrestling itself—and for a many part, it’s a bucket of fun—you never feel like you’re personification a diversion that matches a stream WWE product. And after a decade-and-a-half spent clamouring for this array to strike PC, that’s a Brock-Lesnar-weighty blow.
It’s generally harsh since inside a squared circle, a courtesy to fact longed for in all areas of 2K15 is abundant. Wrestlers pierce and fastener with appreciative heft, seamlessly obeying your commands to transition between binds and reversals. Attempt a pierce nearby a ropes and your grappler moves his enemy closer to a centre of a ring to make a follow-up pin try easier; rise a turnbuckles and your competition subtly moves himself into position to take your move, in an intelligent and counsel curtsy to a choreographed ballet of bruises that is ‘real’ WWE. Bell to bell, a in-ring movement feels refreshingly authentic.